World at War: Eisenbach Gap

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Brand New! World at War simulates, on a platoon-level, the war which began May 12, 1985 when Junior Lieutenant Yuri Andromnivitch's T-72 sent a 125mm HE round screaming into the guard tower on the ridge at Dankmarshausen, ripping mortar from rebar and sending head-sized chunks of concrete tumbling into the red-roofed houses below. Units activate by chit draw and formation, fire in a flurry of dice, and look good doing it. The rules cover self-propelled mortars, thin-skinned vehicles, support weapons, ranged combat, opportunity fire, ATGM depletion, assault and overrun combat. Better still, World at War is not just a game, but also a game system. Learn Eisenbach Gap, and you can play any of the follow-on modules. See About the Game , below, for more details. The game ships in a box with the following components: One hundred twenty eight (128) gorgeous die-cut 5/8" counters. One professionally drawn, printed, and MOUNTED 17" x 22" map. Six scenarios, 2 players' aid cards, and 4 dice. A 16-page rule, scenario, and chart book. First Moves August 14th, 1985 and the Soviet 1st Tank Army enters the Eissenbach Gap, their goal to capture Wiltz and Knugen and open the way for the follow on forces. The Defense of Klappebruck Team Yankee was the First Battalion’s reserve. That ended on August 17th, when the Soviet 33rd Motor Rifle broke read more